FreeDoko -
Rules of the Game
Content:
back to FreeDoko-Manual.
All supported rules of FreeDoko are
explained in the following text.
Doppelkopf is played with 12
cards of each of the four colors club (club), spade (spade),
heart (hearts) and diamond (diamond), which are (value for counting
in brackets) per color two aces (11), two tens (10), two kings
(4), two queens (3), two jacks (2) and two nines (0). Optional
can FreeDoko be played without nines. So in each color there are
60 points, which means all cards together have a value of 240
points.
Each card is either of one of the equally good
"miscolors" or one of the trump cards. Each trump card is
higher in rank than any card of a miscolor. The ranking of the
cards depends on the type of the game, which will be determined
at the beginning of one single game. There are two game types:
Solo and normal game. The ranking of the cards for a Solo game
will be explained in the chapter Solo.
The ranking of the cards in a normal game is like the following:
The descending ranking of the twice in game trump cards is:
(hearts ten,) club queen, spade queen, hearts queen, diamond queen,
club jack, spade jack, hearts jack, diamond jack, diamond ace, diamond
ten, diamond king and diamond nine. For the three miscolors the
descending ranking of the also twice in game cards is: ace, ten,
king and nine.
Fundamental there is the duty of following suit. If one played
card can not be followed suit, you can play any card from your
hand. If there are two equal cards in one trick, then the first
card played is higher than the second.
Heart Tens
In FreeDoko the hearts tens are trumps, but optional they can be
only miscolor cards. If they are trump, then the hearts tens are
in the ranking of cards higher then the club queens. But there
are optional two different types of ranking for two hearts tens
in one trick:
- the first jabs the second.
- but (optional) not in the last trick.
- the second jabs the first.
- but (optional) not in the last trick .
Swines
In FreeDoko there is optional the possibility of higher trumps
than the club queens or, if they exists, even higher than the
hearts tens. These trumps are named Swines and Hyperswines. Swines
consist of two diamond aces on one hand and have to be announced,
before they are valid.
This cards are the highest trumps in the game,
till the announcement of Hyperswines. Hyperswines are two diamond
nines on one hand, if Swines are already announced and
only then they are valid.
For the time of announcement of Swines and Hyperswines there are
optional different possibilities:
- For Swines:
- Announcement before the game.
- Announcement in the moment of playing the first Swine.
- If the first ace is won by the own team, then the second diamond ace is a Swine and announced.
In this special case there are no Hyperswines allowed.
- For Hyperswines:
- Announcement before the game.
- Announcement when the first nine is played.
There is also the possibility to determine if swines and
hyperswines should be also be valid for Solo games.
Doppelkopf is played with four players. In a
normal game the players with club queens are playing together
(Re-team) versus the other two players (Contra-team). There is
also the possibility that one players plays a solo versus the
other three players. In this case the solo player forms the
Re-team and the other three players the Contra-team.
Each team tries to get more points
with cards than the opposing team and at the same time to reach
as much game points as possible.
For Doppelkopf a tournament is played for a given number of
points (pot of points) or a given number of games.
By the determination of the game
type the point is to decide if a normal game, a poverty, a
marriage or a solo is played.
Question of reservation
Before a game starts the game type must be
determined in the question of reservation. Starting with the left
neighbour of the dealer the players are asked in continuous
order for reservations. If one player wants to declare a duty
solo, a lust solo, a poverty or a marriage, then he says loud:
"Reservation". One player who doesn't want to declare a
"Reservation" says loud: "Healthy". If all players are
"Healthy" then a normal game is played. If only one player
has declared a "Reservation", he must name it, which means, he
must say if he will play a solo, a poverty or a marriage. If
there are more than one "Reservations" the following ranking is
valid:
- duty solo
- lust solo
- poverty
- marriage
To determine which "Reservation" is the highest, all players are asked in the order duty solo, lust solo, poverty, marriage, if one player has such a reservation.
If a player affirms, the first in order has to name it and all other reservations are invalid.
An announced "Reservation" is obligatory, that
means, this "Reservation" must be named, if there is no higher
"Reservation" in this game.
Solos
A Solo is a game where one player plays alone versus the other
three players.
- Color-Solo:
-
(\Optional: hearts tens, Swines of chosen color,) All queens and
all jacks are trump like in a normal game. diamond ace, diamond
ten,diamond king and diamond nine are replaced by the cards of the
chosen trump color (club, spade, hearts or diamond). Important for
a hearts-Solo is, taht the Dollen (the hearts tens as trump) are still high.
So there are 24 or 26 cards of trump. When playing without nines
there are two trumps less.
- Meatless:
-
There are no trumps. The following ranking of cards is valid:
ace, ten, king, queen, jack, nine.
- Queen-Solo:
-
All queens are trump with the following ranking club, spade,
hearts, diamond. So there are eight trumps. All the other cards are
miscolors with the ranking ace, ten, king, jack, nine.
- Jack-Solo:
-
All jacks are trump with the ranking club, spade, hearts, diamond.
So there are eight trumps. All the other cards are miscolors with
the ranking ace, ten, king, queen, nine.
- Queen-Jack-Solo:
-
All queens and jacks are trump with the following ranking club
queen, spade queen, hearts queen, diamond queen, club jack, spade
jack, hearts jack, diamond jack. So there are sixteen trumps. All
the other cards are miscolors with the ranking ace, ten, king,
nine.
- King-Queen-Jack-Solo:
-
All kings, queens and jacks are trump with the following ranking
club king, spade king, hearts king, diamond king, club queen,
spade queen, hearts queen, diamond queen, club jack, spade jack,
hearts jack, diamond jack. So there are twentyfour trumps. All the
other cards are miscolors with the ranking ace, ten, nine.
- King-Solo:
-
All kings are trump with the ranking club, spade, hearts, diamond.
So there are eight trumps. All the other cards are miscolors with
the ranking ace, ten, queen, jack, nine.
- King-Queen-Solo:
-
All kings and queens are trump with the following ranking club
king, spade king, hearts king, diamond king, club queen, spade queen,
hearts queen, diamond queen. So there are sixteen trumps. All the
other cards are miscolors with the ranking ace, ten, jack, nine.
- King-Jack-Solo:
-
All kings and jacks are trump with the following ranking club
king, spade king, hearts king, diamond king, club jack, spade jack,
hearts jack, diamond jack. So there are sixteen trumps. All the other
cards are miscolors with the ranking ace, ten, queen, nine.
duty solos
Optional there is the possibility in FreeDoko to set a free
chosen number of duty solos. Each kind of solo can be played as a
duty solo. The solo player plays the first card of this game. If
the number of remaining games equals the number of still to play
duty solos of all players or the pot of points is empty, the
player to the left of the dealer has to play a duty solo, that
means the player is forced to play a solo. A forced duty solo is not dealt again.
lust solos
When a player has played all of his duty solos he may play lust
solos. A lust solo can be each type of solo. For a lust solo the
first card of the game is played by the player to the left of the
dealer. Lust solo don't interrupt the order of players to
distribute cards. Optional you can choose to let the cards be
distributed for after a lust solo by the same player again.
Marriage
If one player has both club queens on
his hand, he can decide between two game types. He can either
announce a marriage or play a "silent marriage" (color solo in
diamond). If the player with both club queens doesn't want to
play a solo, he announces in the question of reservation
"Reservation". By the announced marriage the player has
different possibilities in finding his partner. Therefore he
chooses one of the following options:
- first foreign trick decides
- first foreign color trick decides
- first foreign trump trick decides
- first foreign hearts trick decides
- first foreign spade trick decides
- first foreign club trick decides
The player who wins the first trick, which meets the chosen form
and who doesn't own the club queens plays together with the
person with both club queens. Optional you can determine
which trick should be the last trick in which the player with
both club queens can find his partner. If he doesn't find a
partner till the end of that trick the game continues as diamond solo.
Poverty
In FreeDoko there are optional three forms of poverty.
Poverties are only prevented by playing a solo.
Throwing nines
If one player owns more than four nines on his hand, than he is
allowed to decide, whether he wants the cards to be redistributed
or if he wants to play a normal game.
Throwing kings
If one player owns more than five kings on his hand, than he is
allowed to decide, whether he wants the cards to be redistributed
or if he wants to play a normal game.
Poverty of trump (fox highest trump)
When the highest trump of one player is a fox, than he is allowed
to decide, whether he wants the cards to be redistributed or if he
wants to play a normal game.
Poverty of trump (less then four trumps)
This poverty is given, if one player has no more than three
trumps. In this case there are two possibilities in FreeDoko,
which can be chosen \optional.
-
The first version is to redistribute the cards.
- In the
second version the player with the poverty puts three cards
covered on the table. These cards must be his trumps and if he has
not three trumps there are some cards of a miscolor too. Now
each player decides, whether to take them or not. If no player
wants to take the cards, all cards are redistributed. Otherwise
the player, who has taken the cards, gives the player with the
poverty any three of his cards and announces, how many trumps he has given away.
The player who has accepted those cards will then be within the
Re-team together with the one who has had the poverty. The club
queens are not any longer relevant for finding the teams. The
rest of the game is played like a normal game.
Serving
The first card of the first trick is played
by the left neighbor of the dealer. The first card is played
after the question of reservation is settled. In the following
tricks always the winner of the last trick plays the first card.
Once a card is played it must not be taken back.
Following Suit
For each trick the players must
follow suit, which means, each player must play a card of the
played miscolor or trump if possible. A Player who does not own a
card of the played miscolor may either play a trump card, which
means jabbing, or any card of any miscolor. If the first card in
the trick is a trump card, but the player doesn't own a trump
card, he may play any other card.
Looking at played tricks
It is always allowed to take a look at the last trick.
In Freedoko the number of the aready played tricks, which may be viewed by the
players, can be set \optional.
Announcements
With the announcement "Re"
(Re-team) or "Contra" (Contra-team) the player who announces
shows, that he thinks he can win this game with his partner. An
announcement is as long allowed till the player has played his
card of the second trick or for a marriage the first card after
the last trick which determines who plays together with the owner
of the club queens. But the announcement may be first done after
the settlement of the question of reservation. For each Team
there may be only one announcement.
Denials
For
Doppelkopf there are the following denials with their meanings:
- No 90:
- the opposing team gets no 90 points, announcement of the own team must be made before this.
- No 60:
- the opposing team gets no 60 points, no 90 must be said before this.
- No 30:
- the opposing team gets no 30 points, no 60 must be said before this.
- Black:
- the opposing team gets no trick, no 30 must be said before this.
For FreeDoko you can optional configure how many and till to
which trick each denial is allowed. You may leave out denials,
when all denials left out are still allowed. The denials left out
are treated as if they were said too. For each denial you may
announce "Re" or "Contra" if you haven't already announced
this. As far as a marriage is concerned all points of time for
each denial are moved regarding the number of tricks until the
player with both club queens has found his partner.
Which means if he finds his partner in the second
trick all denials may be said till two tricks later.
Not yet implemented.
Optional in FreeDoko there is one
special rule for all players who want some unfair parts in the
game. This rule is named "Genscher" and can be used, if one
player owns both diamond kings. In this case the player may choose
any other player for his partner, while playing the first diamond
king (Genscher).
If the Genscher is used all denials are obsolete and only the announcements done before are still valid.
This special rules cannot be used in solo games or poverty.
Steps of Winning and criteria of Winning
The cases
for which one team has won and gets the base value of one game
point are listed completely
in the following.
The Re-team has won in one of the following case:
- with the 121. point, if there were no announcements or denials.
- with the 121. point, if only "Re" was announced,
- with the 121. point, if "Re" and "Contra" were announced,
- with the 120. point, if only "Contra" was announced,
- with the 151. (181., 211.) point, if the team has denied the Contra-team "no 90" ("no 60", "no 30"),
- if the team gets all tricks, for denying the Contra-team "black"
- with the 90. (60., 30.) point, if the Contra-team has the Re-team denied "no 90" ("no 60", "no 30") and
the Re-team has not to reach more points because of an own denial.
- with the first trick, which the Re-team gets, if the Contra-team has denied the Re-team "black" and
the Re-team has not to reach more points because of an own denial.
The Contra-team has won in one of the following case:
- with the 120. point, if there were no announcements or denials.
- with the 120. point, if only "Re" was announced,
- with the 120. point, if "Re" and "Contra" were announced,
- with the 121. point, if only "Contra" was announced,
- with the 151. (181., 211.) point, if the team has denied the Re-team "no 90" ("no 60", "no 30"),
- if the team gets all tricks, for denying the re-team "black"
- with the 90. (60., 30.) point, if the Re-team has the Contra-team denied "no 90" ("no 60", "no 30") and
the Contra-team has not to reach more points because of an own
denial.
- with the first trick, which the Contra-team gets, if the Re-team has denied the Re-team "black" and
the Re-team has not to reach more points because of an own denial.
Values of the game
Values of one single game are
counted in game points.
- won: 1 point as base value
- played below 90 : 1 more point
- played below 60 : 1 more point
- played below 30 : 1 more point
- played black : 1 more point
- there was
- an announcement of"Re": 2 more points
- an announcement of "Contra": 2 more points
- The re-team has said the denial:
- "no 90": 1 more point
- "no 60": 1 more point
- "no 30": 1 more point
- "black": 1 more point
- The Contra-team has said the denial:
- "no 90": 1 more point
- "no 60": 1 more point
- "no 30": 1 more point
- "black": 1 more point
- Re-team has reached:
- 120 points when "no 90" was said by the Contra-team: 1 more point
- 90 points when "no 60" was said by the Contra-team: 1 more point
- 60 points when "no 30" was said by the Contra-team: 1 more point
- 30 points when "black" was said by the Contra-team: 1 more point
- Contra-team has reached:
- 120 points when "no 90" was said by the Re-team: 1 more point
- 90 points when "no 60" was said by the Re-team: 1 more point
- 60 points when "no 30" was said by the Re-team: 1 more point
- 30 points when "black" was said by the Re-team: 1 more point
Special points can only be won by both teams in a normal game.
This points are counted first against the points of (1-6) then between each other.
There are the following special points:
- versus club queens won: 1 special point, or optional the points are doubled
- Doppelkopf (a trick 40 points or more): 1 special point
- diamond ace (fox) of the opposing team caught: 1 special point
- optional club jack (Charly) wins the last trick: 1 special point
- optional 2 special points for double Charly: both club jacks of one team are winning the last trick
- optional 1 special point for catching Charly: if the club jack is jabbed from the opposing team in the last trick
- optional 2 special points for catching both Charlies: if both club jacks are jabbed in the last trick by the opposing team
- optional 1 special point for fox in the last trick: the last trick is won with diamond ace (no Swine)
- optional 2 special points for double fox in the last trick: the last trick is won with both diamond aces of one team
- optional 1 special point for Dollen beating, if one hearts ten jabs the other
- optional 1 special point for a not jabbed trick of hearts
In a solo game there are no special points. The same is valid
for a "silent marriage".
Counting
For FreeDoko
there is an optional possibility of choosing one of three
counting types:
- all points are only counted positive for the winners
- all points are only counted negative for the losers
- all points are counted positive-negative, which means each winner gets the points positive
and each loser gets the points negative. In this case the sum of
all points is zero. So for a solo the solo player gets the points
three times and each other player only one time.